1般的视頻网站针对客户提交的视頻,在客户提交进行后,能够对播发的视頻开展截图,随后做为视頻的展现图。新项目中还可以引进这样的作用给客户1种非常好的体验,而并不是让客户附加提交1张展现图。
实际效果图:
看起来還是很非常好,下面我给大伙儿剖析下,极为关键编码很简易:
_canvas = document.createElement("canvas"); _ctx = _canvas.getContext("2d"); _ctx.fillStyle = '#ffffff'; _ctx.fillRect(0, 0, _videoWidth, _videoWidth); _ctx.drawImage(_video, 0, 0, _videoWidth, _videoHeight, 0, 0, _videoWidth, _videoHeight); var dataUrl = _canvas.toDataURL("image/png");
关键编码就这几行,运用了ctx.drawImage时,第1个主要参数能够为video目标,随后便是根据canvas拿到DataUrl,取值给Img标识了。重要点就这些。
下面看来全部事例:
HTML:
<!DOCTYPE html> <html> <head> <title></title> <meta charset="utf⑻"> <style type="text/css"> html { overflow: hidden; } body { background-color: #999; } video { display: block; margin: 60px auto 0; } #shotBar { position: absolute; bottom: 5px; height: 120px; width: 98%; background-color: #000; box-shadow: ⑸px ⑸px 10px #fff; border-radius: 5px; padding: 2px; overflow: auto; } #shotBar img { border: 3px solid #fff; border-radius: 5px; height: 110px; width: 210px; margin-left: 4px; } </style> <script type="text/javascript" src="../../../jquery⑴.8.3.js"></script> <script type="text/javascript" src="videoshot.js"></script> <script type="text/javascript"> $(function () { ZhangHongyang.click2shot.init(); }); </script> </head> <body> <video src="media/style.mp4" controls id="video"> </video> <div id="shotBar"> </div> </body> </html>
html和css全是非常简易的。
关键看Js的编码:
/** * Created with JetBrains WebStorm. * User: zhy * Date: 14⑹⑴8 * Time: 上午12:24 * To change this template use File | Settings | File Templates. */ var ZhangHongyang = {}; ZhangHongyang.click2shot = (function () { var _ID_VIDEO = "video"; var _ID_SHOTBAR = "shotBar"; var _videoWidth = 0; var _videoHeight = 0; var _canvas = null; var _ctx = null; var _video = null; function _init() { _canvas = document.createElement("canvas"); _ctx = _canvas.getContext("2d"); _video = document.getElementById(_ID_VIDEO); _video.addEventListener("canplay", function () { _canvas.width = _videoWidth = _video.videoWidth; _canvas.height = _videoHeight = _video.videoHeight; console.log(_videoWidth + " , " + _videoHeight); _ctx.fillStyle = '#ffffff'; _ctx.fillRect(0, 0, _videoWidth, _videoWidth); $("#" + _ID_SHOTBAR).click(_click2shot); _video.removeEventListener("canplay", arguments.callee); }); } function _click2shot(event) { _video.pause(); _ctx.drawImage(_video, 0, 0, _videoWidth, _videoHeight, 0, 0, _videoWidth, _videoHeight); var dataUrl = _canvas.toDataURL("image/png"); //建立1个和video同样部位的照片 var $imgBig = $("<img/>"); $imgBig.width(_videoWidth).height(_videoHeight).css({position: "absolute", left: _video.offsetLeft, top: _video.offsetTop, width: _videoWidth + "px", height: _videoWidth + "px"}).attr("src", dataUrl); $("body").append($imgBig); //建立缩略图,提前准备加到shotBar var $img = $("<img>"); $img.attr("src", dataUrl); $(this).append($img); var offset = _getOffset($img[0]); $img.hide(); //加上动漫实际效果 $imgBig.animate({left: offset.x + "px", top: offset.y + "px", width: $img.width() + "px", height: $img.height() + "px"}, 200, function () { $img.attr("src", dataUrl).show(); $imgBig.remove(); _video.play(); }); } /** * 获得元素在显示信息地区的leftOffset和topOffset * @param elem * @returns {{x: (Number|number), y: (Number|number)}} * @private */ function _getOffset(elem) { var pos = {x: elem.offsetLeft, y: elem.offsetTop}; var offsetParent = elem.offsetParent; while (offsetParent) { pos.x += offsetParent.offsetLeft; pos.y += offsetParent.offsetTop; offsetParent = offsetParent.offsetParent; } return pos; } return {init: _init} })();
必须留意的是,video.canplay恶性事件中获得完特性和1些实际操作后,1定要removeEventLinstener,不然中止播发会1直启用此方式。点一下恶性事件时,会中止video,随后在video的部位转化成1张照片,应用jquery动漫挪动到缩略图的部位,随后移除文本文档,缩略图显示信息,导致的动漫实际效果。
获得照片以后的提交之类的实际操作,大伙儿能够自身加上。也有很关键的1点:canvas.toDataURL("image/png");将会必须在服务器中浏览才可以一切正常应用,我把写好的网页页面拖到了tomcat中,大伙儿能够随意起动个甚么服务器,要不然会报安全性难题。
以上便是本文的所有內容,期待对大伙儿的学习培训有一定的协助,也期待大伙儿多多适用脚本制作之家。